import random, os, time
again = "yes"
def sided(n1, n2):
n1 = random.randint(1, n1)
n2 = random.randint(1, n2)
n3 = n1 * n2
return n3
def health():
n1 = sided(6, 12) / 2 + 10
return n1
def srtength():
n1 = sided(6, 12) / 2 + 12
return n1
def kill(h, s):
return h - s
os.system("clear")
print("角色對戰遊戲")
uname1 = input("輸入角色的名稱: \n")
utype1 = input("輸入角色屬性(人類、精靈、巫師、獸人)\n")
health1 = health()
srtength1 = srtength()
print("血量: ", health1)
print("力量: ", srtength1)
uname2 = input("它的對手是誰? \n")
utype2 = input("輸入角色屬性(人類、精靈、巫師、獸人)\n")
health2 = health()
srtength2 = srtength()
print("血量: ", health2)
print("力量: ", srtength2)
time.sleep(3)
os.system("clear")
print("對戰時間!")
health0 = 1
i = 1
while health0 >= 0:
time.sleep(1)
sided1 = sided(1, 12)
sided2 = sided(1, 12)
if sided1 > sided2:
print(uname1, "擲出了", sided1, "點")
print(uname2, "擲出了", sided2, "點")
health0 = kill(health2, srtength1)
health2 = health0
print(sided1, "贏得了第", i, "回合,他對", uname2, "造成了", srtength1, "點傷害", uname2,
"還有", health0, "點健康度")
if health0 < 0:
print(uname1, "贏得了最終勝利!")
break
i += 1
elif sided2 > sided1:
print(uname1, "擲出了", sided1, "點")
print(uname2, "擲出了", sided2, "點")
print(uname2, "贏得了第", i, "回合,他對", uname1, "造成了", srtength2, "點傷害", uname1,
"還有", health0, "點健康度")
health0 = kill(health1, srtength2)
health1 = health0
if health0 < 0:
print(uname2, "贏得了最終勝利!")
break
i += 1
else:
print(uname1, "擲出了", sided1, "點")
print(uname2, "擲出了", sided2, "點")
print("這一回合他們打平了。再來!")
print("---")
i += 1
continue